I did my taxes today.
It was quite a numerical adventure. First I filled out the necessary information: player's name, character's name, identification number, place of residence, ship identification number, all that. Then I put in my basic stats, as they read on the W-2s. The numbers put me firmly in half-elf space swashbuckler class.
After this, I was asked to do some permutations with the numbers. Multiplying the constitution (line 16) by .4 gave me a tentative HP, which would be my HP if the number of deductions was less than my AC, which is determined by factoring in the average of Strength and Dexterity and subtracting by ten.
Then comes determining hit ratio, number of magic spells, skills (such as piloting the Millennium Falcon and Serenity with only one hand at the same time), and the amount of starting gold. For the last one, the calculation is relatively simple - add lines 15 (intelligence), 17 (charisma), put them in a second order differential equation, perform a Laplace transformation, solve for initial values equal to zero, and then realize that what you wrote in line 15 is incorrect, thus forcing you to do the whole process over again.
I think I have a pretty good character.
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2 comments:
Just saying a hello. I found your blog via the cake wrecks blog and thought I'd drop by and check it out =) Going to read more of your stuff so I actually have something productive to contribute!
-Jenni
Unfortunately, all that work in rolling your character severely saps your constitution. As a result, every time you level up, you're getting minimal hp gains.
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